![]() SNK tested the rollback netcode beforehand with a community beta test, which has broke records for simultaneous players on Steam for the game. What this means is that you won’t have to adjust your input timings if the online connection drops- like delay-based netcode used to, which makes for a laggy and not-so-fun experience. The PC version on Steam has now been updated with rollback netcode. This time it’s The King Of Fighters 2002. ![]() SNK is updating another of its classic titles with rollback netcode. After a long campaign by the fighting game community asking game publishers for better netcode implementation (especially now that local offline meet-ups are harder or impossible to be done), more and more games have started to add rollback netcode. ![]()
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